
Capture The Slag
About
Made with Unity 6 for Trijam 315 - Pocket Dimension.
Development by Vmpwje, artwork by Lucevium, music by Jordan Guillou.
This game can be played on either desktop or mobile.
How to play
TL;DR - Drag the corners of the pocket to change its dimensions. Catch anything that's not a bomb. Get 10 slag to win.
Backstory
You play as Husband (from Make Me A Sandwich). For no apparent reason whatsoever, you get sucked into a portal where you need to collect random items using your magic pocket. Items get melted into slag (hence the name of the game, Capture the Slag). If you pick up a bomb, you lose 5 slag, or die if you had less than 5 slag. If you get to 10 slag you win.
Comments
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I winnnnn!
Ok, the game is funny and cool. Only a couple of things:
It´s not clear that the object must be totally covered by the pocket to count as catched. Maybe a line in the text could be enough (if there´s not yet, I don´t read all the texts ^^!). Oh, it also could be nice a auditve feedback when a object is catched ;)
The bomb does not appear randomly. So, the mechanics are simple once you know where exactly the bomb will stop :P
The music is very low volume, I can´t hear it without 100% volume (but then, the sfx effects are too loud :P).