
System Down
About
Made using Unity 6 for Trijam 318 - Low On Power, but failed to keep to the 3 hour limit. It actually took about 6 hours of development time. At the 3 hour mark it had almost no levels, and I wanted to complete making the game rather than keep to the 3 hour limit. Some code and artwork was also borrowed from More Than Meets The Door.
Artwork by Lucevium, development by Vmpwje.
How to play
You're a maintenance robot in a crumbling facility. Your internal systems are breaking down, and with each level, one of your core functions randomly shorts out. You’ll need to reach the goal using whatever functions you still have.
This game is not suitable for mobile but can be played using the keyboard or an X-Box controller. The controls are as follows:
Keyboard | X-Box controller | Function |
---|---|---|
A/D | Left joystick | Move left/right |
W | A button | Jump |
E | Y button | Interact (light switch) |
Space | X button | Shoot |
Attribution
Sound effects from Chiptone
Music
"I Got a Stick Arr Bryan Teoh", "Eyes Gone Wrong", "Past the Edge" and "Shadowlands 3 - Machine" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/
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